Home Features Are Video Games a Threat to Our Youth?

Are Video Games a Threat to Our Youth?

It seems, overreacting to parental warnings is as ancient as gaming itself. Reports in the 1980s predicted that arcade fans would acquire violent dispositions and a strange disease known as "Space Invader Wrist." Furthermore, experts have compiled a disturbing body of data indicating that obsessive gaming might do substantial harm to minors. Furthermore, the shift to mobile gaming has created issues that were inconceivable in the console-centric past. It's difficult to claim that gaming isn't addictive after "Pokémon Go" directly caused hundreds of traffic accidents and the "Fortnite" mobile edition overloaded Wi-Fi in certain institutions.

Within this study, we investigated the addictive properties of video games by interviewing persons who are most familiar with them. We polled over 1,000 die-hard gamers to find out what kinds of games and genres they've been fascinated with. These findings range from recent crazes to beloved oldies, and we investigate which games and platforms are the most addictive overall. Continue reading to see how your gaming compulsions compare to the crowds.

Addictive Games According to Title and Type


Which video game categories are most susceptible to arousing obsession? Most respondents had radically opposed views on this topic, but role-playing games edged out action-adventure games to hold the top rank. RPGs' character consistency keeps players interested, and the category has garnered a cult following since the dungeon-crawler masterpieces of the 1980s. Despite the fact that "battle royale" games are a relatively new addition to the gaming industry, 19 percent of gamers named them the most addictive gaming type overall. Experts in the industry appear to be in agreement: Analysts predict that battle royale games will earn more than $20 billion in sales in 2019 based on the exceptional popularity of titles such as "PlayerUnknown's Battlegrounds." and "Fortnite".


In relation to individual games, our participants judged "Fortnite: Battle Royale" to be the most addicting. It capitalizes on the "freemium" phenomena, which has led to the game earning over $1 billion in its first nine months by billing users for in-game improvements. According to our statistics, the game's appeal is unmistakably male, with males considerably more likely than women to identify it as the most addicting title they'd ever played. Female participants largely favored "World of Warcraft: Legion," the brand's most recent multiplayer online game, which has kept fans interested with successive expansion packs since the initial "World of Warcraft" debut in 2004. Surprisingly, despite complaints that the genre fosters sexist tropes, women were more inclined than males to describe "Grand Theft Auto V" as addicting.

"League of Legends", "The Legend of Zelda: Breath of the Wild,", and "Overwatch," reached the top six most addicting games altogether, although fascinating gender discrepancies persisted. Women tended to like the current "Zelda" edition more than males, but the converse was true for "League of Legends." "Overwatch," on the other hand, seems to elicit a comparable reception from men and women, garnering around 13% of each person's choice for most addicting.

The Most Time-Consuming Games


"Fortnite: Battle Royale" was rated the most addictive game, as well as the one that demanded the most hours from its players each week. "Fortnite" fans spend an average of eight hours per week playing the game — the equivalent of a full work shift. This time-consuming commitment might be attributed to the game's makers' constant changes: and there is always some new update to examine. The creators of "Grand Theft Auto V," which scored third in typical playing time, have also employed modest tweaks and Easter eggs to keep players involved with the game's online system.

"The Legend of Zelda: Breath of the Wild", "Overwatch," and "World of Warcraft: Legion," were other time-consuming titles. For many cases, male and female participants spent around the same amount of time enjoying each title, while there were a few noticeable deviations. On average, men spend much more time playing "PlayerUnknown's Battlegrounds" and "League of Legends".  Women, on the other hand, played "Grand Theft Auto V" for around 2 - 3 hours longer than males.

Respecting the Classics


When studying the titles that our respondents rated as the most addictive, it's evident that virtual competitiveness reigns supreme in modern gaming. However, even before internet multiplayer adventures, legendary titles played on old school systems kept players riveted to their displays. It's hard to discuss video game nostalgia without mentioning Nintendo, whose Super Nintendo, NES, Game Boy, and N64 consoles permanently changed the lives of '80s and '90s youth throughout the world. Despite the tremendous visual capabilities of newer systems, today's dedicated gamers retain a fondness for these pixelated platforms of the past: Almost eight out of ten respondents indicated they possessed a vintage video gaming system.


The Case for Consoles


Although there is a lot of love for vintage consoles, when we asked respondents which platforms were their all-time favorites, we discovered a widespread preference for modern technology. PCs edged over Sony's PlayStation 4 to take top place in this poll. This predilection for PCs reflects a recent trend: after taking a back seat to consoles for several years, PCs have recently made a return in the gaming world. Experts attribute this growth to a variety of factors, including the growing popularity of eSports and laptops' improving graphics capability.

Importantly, the PS4 outperformed the Xbox One and the Nintendo Switch, Microsoft's and Nintendo's corresponding recent products. These attitudes may be represented in sales numbers: While console sales have been robust across the field, the PS4 has consistently outsold its competitors. The previous console generation, on the other hand, was the polar opposite. While the Xbox 360 and Nintendo Wii were among the most addictive gadgets, the PlayStation 3 did not make the cut.

Future Interests


The Nintendo Switch appears to be on the verge of a major victory: "Super Smash Bros. Ultimate," the company's next offering, was the game our respondents were most enthusiastic to play. Due to the game's feature every single character from past "Super Smash Bros." releases, nostalgia will most certainly play a significant role in its popularity. "Fallout 76," the second-most anticipated future release, is a precursor to the series' previous entries and the first to use a shared-world idea. The anticipated "Kingdom Hearts III" came in third, followed by the sequels to "Red Dead Redemption" and "The Last of Us".

Gaming Greed

Our findings indicate that gaming addictions are not overpowering, regardless of whether gamers become addicted to conventional console players or mobile app battle royales. A substantial time commitment in gaming isn't necessarily a reason for concern: for many gamers, video games are a harmless diversion in an otherwise productive life. Furthermore, virtual competitiveness and teamwork might result in real-world contacts. Despite the fact that distance separates them, online gamers share a common perspective - and have a great time while doing so.

Nonetheless, complete absorption in a hypothetical competition might have serious implications. Concerns concerning gaming dependence are not going to go away as gaming technology advances. Video games, like many other types of leisure, may surely distract from everyday commitments and possibilities. Determine if your dedication has reached the level of obsession if accomplishment in your chosen game begins to overshadow real concerns. No game, no matter how captivating, is good enough to justify losing touch with the real world.

How We Did It

We polled 1,000 regular players on Amazon's Mechanical Turk regarding their video gaming routines and the most addictive current and vintage video game titles for this study. To guarantee that only frequent players were questioned, respondents had to play games 5 to 7 days each week. Sixty-two percent of respondents identified as male gamers, while 38 percent identified as female gamers. The most addictive current and vintage video games were chosen based on player impressions, and respondents had to have played the game before ranking addictiveness. All of the games included in this study had a required sample size of 26 regular gamers.


The campaign's findings are based on self-reported statistics. The study's assertions were not statistically tested. We recommend that future studies be more meticulous and rigorous.